UX History through the use and critique of pioneering interfaces

Hands-on UX history workshop: use and critique pioneering interfaces

Program Overview

These workshops form a complete program designed for agencies, design departments, and product teams.

They allow participants to understand and experience the founding principles of UX/UI through iconic interfaces and interactions.

Each workshop combines phases of:

Cet atelier est également disponible en français

The Workshops

Three workshops covering the period from 1979 to 2010

1. The original Macintosh user interface and the first mass-produced mouse (1984)

The starting point for all of our computers today.

Hands-on experience:

  • A Macintosh with 1-bit black and white interface
  • System 1, System 3
  • Original mouse, transparent shell mouse
  • Original Macintosh manual
  • MacPaint manual by Susan Kare

Examples of what we'll explore:

  • The UX inventions by Bill Atkison and Jeff Raskin that we still use today
  • From Engelbart to Xerox to Apple, invention, innovation and the trap of local maximum
  • The three major UX contributions of the drop-down menu
  • The two icons that have survived in Photoshop since 1984
  • The two design lessons from the Macintosh mouse that still apply today and how the Macintosh mouse designers created the leap from experimental, unreliable, and very expensive ($500) mice from Xerox labs to a reliable $25 mouse

With this workshop, designers can:

  • Rediscover the design thinking at the source of today's UIs
  • Understand how design choices make experimental innovations like the mouse and graphical interface accessible to millions of users
  • Think about discoverable interfaces and the importance of user success
  • Reconsider ways to balance simplicity and power of use

2. The retro-futuristic interface of the Newton (1993-1997)

The ambition of a revolutionary computer centered on handwriting. A UX future that never happened.

Hands-on experience:

  • Functional Newton MessagePad
  • Documentation

Examples of what we'll explore:

  • How and why the Newton wanted to do away with files, folders, and even apps
  • The boom and crash of pen computing in the 90s
  • Newton OS, a massive UX effort to reimagine the computer as a magic notebook
  • Handwriting as the primary interaction: Newton OS 2 introduced the first embedded AI models for handwriting recognition
  • A better copy-paste? Comparison between computer, smartphone, and Newton

With this workshop, designers can:

  • Explore how another UX logic could have shaped our relationship with interfaces: a world without applications, but with continuous and fluid interaction
  • Question our current habits and see how disruptive innovations can be set aside by cultural and economic inertia
  • Imagine what a breakthrough user interface today might be like in the era of generative AI and voice interaction

3. Designing a pocket computer: iPhone 1 (2007) and iPad 1, the iPhone's giant child (2010)

The unexpected history of smartphone interfaces

Hands-on experience:

  • Functional iPhone 2G 1.0
  • Functional iPad 1

Examples of what we'll explore:

  • Jobs' gentle lie about touch at the iPhone launch in 2007!
  • The innovator's dilemma through the relationship between the iPod, the iTunes project on Motorola Razr i3, and the iPhone
  • How the initial failure of the on-screen keyboard nearly got the iPhone canceled after just a few months
  • The three categories of predictive UI, illustrated by the iPhone's UI
  • The real ancestor of the iPhone? A 2004 Mac Tablet prototype for which Bas Ording invented the UIs still used today
  • Why the iPad was the first success of tablets after decades of failures
  • Vertical integration of hardware, software, and content

With this workshop, designers can:

  • Understand how to manage the gradual introduction of a technological breakthrough
  • Revisit their approach to prototype-based design methods and its role in revealing unknowns in UX
  • Draw inspiration from the "just good enough to be great" approach to design products that prioritize experience over technical perfection
  • Reflect on future UX transitions: which current interfaces might be the target of a completely new approach?

Contact

Julien Dorra

http://linkedin.com/in/juliendorra/
I’m interested in the workshop!